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J2ME在移动设备上实现动画程序方法

时间:2018-04-10 20:56:59 JAVA认证 我要投稿

J2ME在移动设备上实现动画程序方法

  任何动画的最基本的前提,是要在足够快的时间内显示和更换一张张的图片,让人的眼睛看到动的画面效果。图片必须按照顺序画出来。从一张图片到下一张图片之间的变化越小,效果会越好。

  首先要做的,是使用你的图片处理软件(比如ps或者firework)创建一系列相同大小的图片来组成动画。每张图片代表动画一帧。你需要制作一定数量的祯--越多的帧会让你的动画看上去越平滑。制作好的图片一定要保存成PNG(Portable Network Graphics)格式,MIDP唯一支持的图片格式。

  有两个办法让你刚做好的图片在MIDlet上变成动画。第一,把图片都放到一个web服务器上,让MIDlet下载他们,MIDP内置的HTTP支持。第二个办法更简单,把图片用MIDlet打包成jar文件。如果你使用的是J2ME开发工具,把PNG文件放你的项目文件里面就可以了。

  动画的过程其实更像帐本记录:显示当前帧,然后适当地更换到下一帧。那么使用一个类来完成这个工作应该是很恰当的,那好,我们就先定义一个AnimatedImage类:

  import java.util.*;

  import javax.microedition.lcdui.*;

  // 定义了一个动画,该动画其实只是一系列相同大小的图片

  // 轮流显示,然后模拟出的动画

  public class AnimatedImage extends TimerTask {;

  private Canvas canvas;

  private Image[] images;

  private int[][] clipList;

  private int current;

  private int x;

  private int y;

  private int w;

  private int h;

  // Construct an animation with no canvas.

  public AnimatedImage( Image[] images ){;

  this( null, images, null );

  };

  // Construct an animation with a null clip list.

  public AnimatedImage( Canvas canvas, Image[] images )

  {;

  this( canvas, images, null );

  };

  // Construct an animation. The canvas can be null,

  // but if not null then a repaint will be triggered

  // on it each time the image changes due to a timer

  // event. If a clip list is specified, the image is

  // drawn multiple times, each time with a different

  // clip rectangle, to simulate transparent parts.

  public AnimatedImage( Canvas canvas, Image[] images, int[][] clipList ){;

  this.canvas = canvas;

  this.images = images;

  this.clipList = clipList;

  if( images != null && clipList != null ){;

  if( clipList.length < images.length ){;

  throw new IllegalArgumentException();

  };

  };

  if( images != null && images.length > 0 ){;

  w = images[0].getWidth();

  h = images[0].getHeight();

  };

  };

  // Move to the next frame, wrapping if necessary.

  public void advance( boolean repaint ){;

  if( current >= images.length ){;

  current = 0;

  };

  if( repaint && canvas != null && canvas.isShown() ){;

  canvas.repaint( x, y, w, h );

  canvas.serviceRepaints();

  };

  };

  copy, otherwise

  // set the clipping rectangle accordingly and

  // draw the image multiple times.

  public void draw( Graphics g ){;

  if( w == 0 || h == 0 ) return;

  int which = current;

  if( clipList == null || clipList[which] == null ){;

  g.drawImage( images[which], x, y,

  g.TOP | g.LEFT );

  }; else {;

  int cx = g.getClipX();

  int cy = g.getClipY();

  int cw = g.getClipWidth();

  int ch = g.getClipHeight();

  int[] list = clipList[which];

  for( int i = 0; i 3 <= list.length; i =4 ){;

  g.setClip( x list[0], y list[1], list[2], list[3] );

  g.drawImage( images[which], x, y,

  g.TOP | g.LEFT );

  };

  g.setClip( cx, cy, cw, ch );

  };

  };

  // Moves the animation′s top left corner.

  public void move( int x, int y ){;

  this.x = x;

  this.y = y;

  };

  // Invoked by the timer. Advances to the next frame

  软件开发网

  // and causes a repaint if a canvas is specified.

  public void run(){;

  if( w == 0 || h == 0 ) return;

  advance( true );

  };

  };

  你实例化一个AnimatedImage对象的时候你必须给AnimatedImage类的构造方法传一个Image对象数组,该数组代表动画的每一帧。使用的所有图片必须具有相同的高度和宽度。

  用Image.createImage()方法从jar文件里面加载图片:

  private Image[] loadFrames( String name, int frames )

  throws IOException {;

  Image[] images = new Image[frames];

  for( int i = 0; i < frames; i ){;

  images = Image.createImage( name i ".png" );

  };

  return images;

  };

  你也可以传递一个Canvas对象(可选),和一个剪辑列表(clip list)。如果你指定了一个canvas和使用一个timer来自动更换到动画的下一帧,就如下面的例子代码中一样,canvas在动画向前滚动以后自动被重画(repaint)。不过这样的实现办法是可选的,你可以这样做,也可以让程序选择合适的时候重画canvas。

  因为MIDP 1.0不支持透明的图片,AnimatedImage 类使用一个剪辑列表来模拟透明的效果,剪辑列表是图片被剪成的方块区域的系列。图片被画出来的时候分开几次,每次画一个剪辑列表里面的剪辑区域。剪辑列表在帧的基础上被定义好,所以你需要为图片的每一帧创建一个数组。数组的大小应该是4的倍数,因为每一个剪辑面积保持了四个数值:左坐标,顶坐标,宽度以及高度。坐标的'原点是整个图片的左上角。需要注意的是使用了剪辑列表会使动画慢下来。如果图片更加复杂的话,你应该使用矢量图片。

  AnimatedImage类扩展了java.util.TimerTask,允许你设定一个timer。这里有个例子说明如何使用timer做动画:

  Timer timer = new Timer();

  AnimatedImage ai = ..... // get the image

  timer.schedule( ai, 200, 200 );

  每隔大约200毫秒,timer调用AnimatedImage.run()方法一次,这个方法使得动画翻滚到下一个帧。现在我们需要的是让MIDlet来试试显示动画!我们定义一个简单的Canvas类的子类,好让我们把动画“粘贴上去”。

  import java.util.*;

  import javax.microedition.lcdui.*;

  // A canvas to which you can attach one or more

  // animated images. When the canvas is painted,

  it cycles through the animated images and asks

  // them to paint their current image.

  public class AnimatedCanvas extends Canvas {;

  private Display display;

  private Image offscreen;

  private Vector images = new Vector();

  public AnimatedCanvas( Display display ){;

  this.display = display;

  // If the canvas is not double buffered by the

  // system, do it ourselves...

  if( !isDoubleBuffered() ){;

  offscreen = Image.createImage( getWidth(),

  getHeight() );

  };

  };

  // Add an animated image to the list.

  public void add( AnimatedImage image ){;

  images.addElement( image );

  };

  // Paint the canvas by erasing the screen and then

  // painting each animated image in turn. Double

  // buffering is used to reduce flicker.

  protected void paint( Graphics g ){;

  Graphics saved = g;

  if( offscreen != null ){;

  g = offscreen.getGraphics(); http://www.mscto.com

  };

  g.setColor( 255, 255, 255 );

  g.fillRect( 0, 0, getWidth(), getHeight() );

  int n = images.size();

  for( int i = 0; i < n; i ){;

  AnimatedImage img = (AnimatedImage)

  images.elementAt( i );

  img.draw( g );

  };

  if( g != saved ){;

  saved.drawImage( offscreen, 0, 0,

  Graphics.LEFT | Graphics.TOP );

  };

  };

  };

  AnimatedCanvas 类的代码相当简单,由一个动画导入方法和一个paint方法。canvas画布每次被画,背景都会被擦除然后循环每个导入的AnimatedImage对象,直接画到自己身上来(自己扩展了canvas类)。

  import java.io.*;

  import java.util.*;

  import javax.microedition.lcdui.*;

  import javax.microedition.midlet.*;

  // MIDlet that displays some simple animations.

  // Displays a series of birds on the screen and

  // animates them at different (random) rates.

  public class AnimationTest extends MIDlet

  implements CommandListener {;

  private static final int BIRD_FRAMES = 7; 软件开发网

  private static final int NUM_BIRDS = 5;

  private Display display;

  private Timer timer = new Timer();

  private AnimatedImage[] birds;

  private Random random = new Random();

  public static final Command exitCommand = new Command( "Exit",Command.EXIT, 1 );

  public AnimationTest(){; };

  public void commandAction( Command c,Displayable d ){;

  if( c == exitCommand ){;

  exitMIDlet();

  };

  };

  protected void destroyApp( boolean unconditional )

  throws MIDletStateChangeException {;

  exitMIDlet();

  };

  public void exitMIDlet(){;

  timer.cancel(); // turn it off...

  notifyDestroyed();

  };

  // Generate a non-negative random number...

  private int genRandom( int upper ){;

  return( Math.abs( random.nextInt() ) % upper );

  };