职业英语 百分网手机站

计算机英文术语(4)

时间:2017-06-19 12:11:07 职业英语 我要投稿

计算机英文术语大全

  lighting(光源)

  lightmap(光线映射)

  Local Peripheral Bus(局域边缘总线)

  mipmapping(MIP映射)

  Modulate(调制混合)

  Motion Compensation,动态补偿

  motion blur(模糊移动)

  MPPS:Million Pixels Per Second,百万个像素秒

  Multi-Resolution Mesh,多重分辨率组合

  Multi Threaded Bus Master,多重主控

  Multitexture(多重纹理)

  nerest Mipmap(邻近MIP映射,又叫点采样技术)

  Overdraw(透支,全景渲染造成的浪费)

  partial texture downloads(并行纹理传输)

  Parallel Processing Perspective Engine(平行透视处理器)

  PC(Perspective Correction,透视纠正)

  PGC(Parallel Graphics Configuration,并行图像设置)

  pixel(Picture element,图像元素,又称P像素,屏幕上的像素点)

  point light(一般点光源)

  point sampling

  Precise Pixel Interpolation,精确像素插值

  Procedural textures(可编程纹理)

  RAMDAC(Random Access Memory Digital to Analog Converter,随机存储器数模转换器)

  Reflection mapping(反射贴图)

  render(着色或渲染)

  S端子(Seperate)

  S3(Sight、Sound、Speed,视频、音频、速度)

  S3TC(S3 Texture Compress,S3纹理压缩,仅支持S3显卡)

  S3TL(S3 Transformation & Lighting,S3多边形转换和光源处理)

  Screen Buffer(屏幕缓冲)

  SDTV(Standard Definition Television,标准清晰度电视)

  SEM(spherical environment mapping,球形环境映射)

  Shading,描影

  Single Pass Multi-Texturing,单通道多纹理

  SLI(Scanline Interleave,扫描线间插,3Dfx的双Voodoo 2配合技术)

  Smart Filter(智能过滤)

  soft shadows(柔和阴影)

  soft reflections(柔和反射)

  spot light(小型点光源)

  SRA(Symmetric Rendering Architecture,对称渲染架构)

  Stencil Buffers(模板缓冲)

  Stream Processor(流线处理)

  SuperScaler Rendering,超标量渲染

  TBFB(Tile Based Frame Buffer,碎片纹理帧缓存)

  texel(T像素,纹理上的像素点)

  Texture Fidelity(纹理真实性)

  texture swapping(纹理交换)

  T&L(Transform and Lighting,多边形转换与光源处理)

  T-Buffer(T缓冲,3dfx Voodoo4的特效,包括全景反锯齿Full-scene Anti-Aliasing、动态模糊Motion Blur、焦点模糊Depth of Field Blur、柔和阴影Soft Shadows、柔和反射Soft Reflections)

  TCA(Twin Cache Architecture,双缓存结构)

  Transparency(透明状效果)

  Transformation(三角形转换)

  Trilinear Filtering(三线性过滤)

  Texture Modes,材质模式

  TMIPM Trilinear MIP Mapping(三次线性MIP材质贴图)

  UMA(Unified Memory Architecture,统一内存架构)

  Visualize Geometry Engine,可视化几何引擎

  Vertex Lighting(顶点光源)

  Vertical Interpolation(垂直调变)

  VIP(Video Interface Port,视频接口)

  ViRGE Video and Rendering Graphics Engine(视频描写图形引擎)

  Voxel(Volume pixels,立体像素,Novalogic的技术)

  VQTC(Vector-Quantization Texture Compression,向量纹理压缩)

  VSIS(Video Signal Standard,视频信号标准)

  v-sync(同步刷新)

  Z Buffer(Z缓存)

  原文链接:http://www.jlkk.net/blog/246.html