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计算机英文术语(3)

时间:2017-06-19 12:11:07 职业英语 我要投稿

计算机英文术语大全

  BMC(Black Matrix Screen,超黑矩阵屏幕)

  CRC Cyclical Redundancy Check(循环冗余检查)

  CRT(Cathode Ray Tube,阴极射线管)

  DDC:Display Data Channel,显示数据通道

  DEC(Direct Etching Coatings,表面蚀刻涂层)

  DFL(Dynamic Focus Lens,动态聚焦)

  DFS(Digital Flex Scan,数字伸缩扫描)

  DIC Digital Image Control(数字图像控制)

  Digital Multiscan II(数字式智能多频追踪)

  DLP(digital Light Processing,数字光处理)

  DOSD Digital On Screen Display(同屏数字化显示)

  DPMS(Display Power Management Signalling,显示能源管理信号)

  Dot Pitch(点距)

  DQL(Dynamic Quadrapole Lens,动态四极镜)

  DSP(Digital Signal Processing,数字信号处理)

  EFEAL(Extended Field Elliptical Aperture Lens,可扩展扫描椭圆孔镜头)

  FRC Frame Rate Control(帧比率控制)

  HVD(High Voltage Differential,高分差动)

  LCD(liquid crystal display,液晶显示屏)

  LCOS Liquid Crystal On Silicon(硅上液晶)

  LED(light emitting diode,光学二级管)

  L-SAGIC(Low Power-Small Aperture G1 wiht Impregnated Cathode,低电压光圈阴极管)

  LVD(Low Voltage Differential,低分差动)

  LVDS Low Voltage Differential Signal(低电压差动信号)

  MALS(Multi Astigmatism Lens System,多重散光聚焦系统)

  MDA(Monochrome Adapter,单色设备)

  MS Magnetic Sensors(磁场感应器)

  Porous Tungsten(活性钨)

  RSDS Reduced Swing Differential Signal(小幅度摆动差动信号)

  SC(Screen Coatings,屏幕涂层)

  Single Ended(单终结)

  Shadow Mask(阴罩式)

  TDT(Timeing Detection Table,数据测定表)

  TICRG Tungsten Impregnated Cathode Ray Gun(钨传输阴级射线枪)

  TFT(thin transistor,薄膜晶体管)

  UCC(Ultra Clear Coatings,超清晰涂层)

  VAGP Variable Aperature Grille Pitch(可变间距光栅)

  VBI Vertical Blanking Interval(垂直空白间隙)

  VDT(Video Display Terminals,视频显示终端)

  VRR Vertical Refresh Rate(垂直扫描频率)

  4、视频

  3D:Three Dimensional,三维

  3DS(3D SubSystem,三维子系统)

  AE(Atmospheric Effects,雾化效果)

  AFR(Alternate Frame Rendering,交替渲染技术)

  Anisotropic Filtering(各向异性过滤)

  APPE(Advanced Packet Parsing Engine,增强形帧解析引擎)

  AV(Analog Video,模拟视频)

  Back Buffer,后置缓冲

  Backface culling(隐面消除)

  Battle for Eyeballs(眼球大战,各3D图形芯片公司为了争夺用户而作的竞争)

  Bilinear Filtering(双线性过滤)

  CEM(cube environment mapping,立方环境映射)

  CG(Computer Graphics,计算机生成图像)

  Clipping(剪贴纹理)

  Clock Synthesizer,时钟合成器

  compressed textures(压缩纹理)

  Concurrent Command Engine,协作命令引擎

  Center Processing Unit Utilization,中央处理器占用率

  DAC(Digital to Analog Converter,数模传换器)

  Decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)

  DFP(Digital Flat Panel,数字式平面显示器)

  DFS Dynamic Flat Shading(动态平面描影),可用作加速

  Dithering(抖动)

  Directional Light,方向性光源

  DME Direct Memory Execute(直接内存执行)

  DOF(Depth of Field,多重境深)

  dot texture blending

  Double Buffering(双缓冲区)

  DIR(Direct Rendering Infrastructure,基层直接渲染)

  DVI(Digital Video Interface,数字视频接口)

  DxR DynamicXTended Resolution(动态可扩展分辨率)

  DXTC(Direct X Texture Compress,DirectX纹理压缩,以S3TC为基础)

  Dynamic Z-buffering(动态Z轴缓冲区),显示物体远近,可用作远景

  E-DDC(Enhanced Display Data Channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)

  Edge Anti-aliasing,边缘抗锯齿失真

  E-EDID(Enhanced Extended Identification Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)

  Execute Buffers,执行缓冲区

  environment mapped bump mapping(环境凹凸映射)

  Extended Burst Transactions,增强式突发处理

  Front Buffer,前置缓冲

  Flat(平面描影)

  Frames rate is King(帧数为王)

  FSAA(Full Scene Anti-aliasing,全景抗锯齿)

  Fog(雾化效果)

  flip double buffered(反转双缓存)

  fog table quality(雾化表画质)

  GART(Graphic Address Remappng Table,图形地址重绘表)

  Gouraud Shading,高洛德描影,也称为内插法均匀涂色

  GPU(Graphics Processing Unit,图形处理器)

  GTF(Generalized Timing formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)

  HAL(Hardware Abstraction Layer,硬件抽像化层)

  hardware motion compensation(硬件运动补偿)

  HDTV(high definition television,高清晰度电视)

  HEL Hardware Emulation Layer(硬件模拟层)

  high triangle count(复杂三角形计数)

  ICD(Installable Client Driver,可安装客户端驱动程序)

  IDCT(Inverse Discrete Cosine Transform,非连续反余弦变换,GeForce的DVD硬件强化技术)

  Immediate Mode,直接模式

  IPPR Image Processing and Pattern Recognition(图像处理和模式识别)

  large textures(大型纹理)

  LF(Linear Filtering,线性过滤,即双线性过滤)