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雅思作文柱状图

时间:2018-01-23 14:11:43 雅思(IELTS) 我要投稿

雅思作文柱状图范文

  雅思柱状图是动态图表,作文切入点是描述趋势。下面是小编整理的'柱状图作文范文,希望能帮到大家!

雅思作文柱状图范文

  预期寿命


 

  This bar chart compares how long people can expect to live in seven different countries.

  We can see that in each of the seven countries people have a life expectancy of between63 years and 83 years. People will live longest in Canada at 83 years and the United States (81 years), while Bangladesh has the lowest life expectancy at just 63 years. Of the other countries, Turkey, Vietnam, Iran and India all have a similar level close to the average of 73 years.

  We should also note that women are expected to live longer than men in all these countries. On average, females will live approximately 4 years longer than men, although there are differences here. The greatest difference is in the United States (about 5 years),while in Iran females are expected to live only 2 years longer than men. However, the major exception is Bangladesh where both genders have the same life expectancy.

  Thus, we can see there are comparisons to be made in life expectancy both in geographical location and gender.

  澳大利亚的通话

  The chart shows the time spent by Australian resident on different types of telephone calls between 2001 and 2008.

  Local fixed line calls were the highest throughout the period, rising from 72 billion minutes in 2001 to just under 90 billion in 2003. After peaking at 90 billion the following year, these calls had fallen back to the 2001 figure by 2008.

  National and international fixed line calls grew steadily from 38 billion to 61 billion at end of the period in question, though the growth slowed over the last two years.

  There was a dramatic increase in mobile calls from 2 billion to 46 billion minutes. This rise was particularly noticeable between 2005 and 2008, during which time the use of mobile phones tripled.

  To sum up, although local fixed line calls were still most popular in 2008, the gap between the three categories had narrowed considerably over the second half of the period in question.

  人口和财富

  The chart compares population shares in various regions of the world with the distribution of wealth in these same regions. It can be seen that population shares in almost all cases do not relate to the distribution of wealth.

  Even though North America has only approximately 6% of the world’s population, it boasts nearly 34% of global wealth. A similar situation can be seen in Europe, which has 15% of the global population but 30% of global wealth, and the rich (high income) Asia-Pacific countries with 5% of the world’s population but 24% of its wealth.

  On the other hand, the total wealth of people in China, India, Africa, Latin America and Caribbean, and the other poor (lower income) countries in Asia-Pacific is far less than their shares of the world population. This is most striking in India, where 16% of the world’s population own only 1% of the world’s wealth and in China, which has the highest percentage of global population (24%) but only 3% of the world’s wealth.

  数码产品销量

  The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.

  It is clear that sales of games for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period. Sales figures for handheld games were at least twice as high as those for any other platform in almost every year.

  In 2000, worldwide sales of handheld games stood at around $11 billion, while console games earned just under $6 billion. No figures are given for mobile or online games in that year. Over the next 3 years, sales of handheld video games rose by about $4 billion, but the figure for consoles decreased by $2 billion. Mobile phone and online games started to become popular, with sales reaching around $3 billion in 2003.

  In 2006, sales of handheld, online and mobile games reached peaks of 17, 9 and 7 billion dollars respectively. By contrast, turnover from console games dropped to its lowest point, at around $2.5 billion.

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