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基于html5 canvas实现漫天飞雪效果的方法

时间:2020-11-11 19:20:15 网页设计 我要投稿

基于html5 canvas实现漫天飞雪效果的方法

  导语:基于html5 canvas实现漫天飞雪效果的方法,你懂吗?下面的是百分网小编为大家搜集的基于html5 canvas实现漫天飞雪效果的'方法,运行该实例可以看到很棒的下雪效果。如下图所示:

  主要代码如下:

  代码如下:

  <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "<a href="http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd</a>">

  <html xmlns="<a href="http://www.w3.org/1999/xhtml">http://www.w3.org/1999/xhtml</a>">

  <head>

  <meta http-equiv="Content-Type" content="text/html; charset=gb2312" />

  <title>漫天飞雪</title>

  <style type="text/css">

  * {margin: 0; padding: 0;}</p> <p>body {

  /*You can use any kind of background here.*/

  background: #6b92b9;

  }

  canvas {

  display: block;

  }

  </style>

  </head></p> <p><body></p> <p><p style=" background:#6b92b9; width:100%; height:2000px;" ></p>

  <canvas id="canvas" style="position:fixed; top:0px;left:0px;z-index:80;pointer-events:none;"></canvas></p> <p><script>

  window.onload = function(){

  //canvas init

  var canvas = document.getElementById("canvas");

  var ctx = canvas.getContext("2d");

  //canvas dimensions

  var W = window.innerWidth;

  var H = window.innerHeight;

  canvas.width = W;

  canvas.height = H;

  //snowflake particles

  var mp = 3000; //max particles

  var particles = [];

  for(var i = 0; i < mp; i++)

  {

  particles.push({

  x: Math.random()*W, //x-coordinate

  y: Math.random()*H, //y-coordinate

  r: Math.random()*3+1, //radius

  d: Math.random()*mp //density

  })

  }

  //Lets draw the flakes

  function draw()

  {

  ctx.clearRect(0, 0, W, H);

  ctx.fillStyle = "rgba(255, 255, 255, 0.8)";

  /* ctx.fillStyle = "#FF0000";*/

  ctx.beginPath();

  for(var i = 0; i < mp; i++)

  {

  var p = particles[i];

  ctx.moveTo(p.x, p.y);

  ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true);

  }

  ctx.fill();

  update();

  }

  //Function to move the snowflakes

  //angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes

  var angle = 0;

  function update()

  {

  angle += 0.01;

  for(var i = 0; i < mp; i++)

  {

  var p = particles[i];

  //Updating X and Y coordinates

  //We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards

  //Every particle has its own density which can be used to make the downward movement different for each flake

  //Lets make it more random by adding in the radius

  p.y += Math.cos(angle+p.d) + 1 + p.r/2;

  p.x += Math.sin(angle) * 2;

  //Sending flakes back from the top when it exits

  //Lets make it a bit more organic and let flakes enter from the left and right also.

  if(p.x > W || p.x < 0 || p.y > H)

  {

  if(i%3 > 0) //66.67% of the flakes

  {

  particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d};

  }

  else

  {

  //If the flake is exitting from the right

  if(Math.sin(angle) > 0)

  {

  //Enter fromth

  particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d};

  }

  else

  {

  //Enter from the right

  particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d};

  }

  }

  }

  }

  }

  //animation loop

  setInterval(draw, 15);

  }

  </script>

  </body>

  </html>

  代码分析如下:

  这行代码改变雪花半径大小:

  代码如下:

  r: Math.random()*3+1, //radius

  这行代码改变雪花下落速度:

  代码如下:

  setInterval(draw, 15);

  这行值改变雪花密度:

  代码如下:

  var mp = 3000; //max particles

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